Speeding Up UX with Skeleton Screens
It is very common with us that sometimes when we are on the particular site and clicked on something but get nothing in revert and out of frustration, we click on that again and also reverse our action by trying something else. This is a clear case of a site suffering with UX issues.
Obviously we find it annoying that we are clicking on something, work is being done by sending data back and forth behind the scenes but we are getting nothing on our computer. This issue may be because of large downloading or overloading of server but that is not our concern.
All we know is that it is very annoying to witness nothing happening on our computer b clicking on some buttons. This is where the skeleton screens can be very helpful in alleviating the perception of inactivity. We can also retain traffic on our site and reduce bounce rates.
Skeleton Screens: It is much like we are building a house and there is a basic outline for every website where we know the location of everything from graphics and subject matter and so much before the actual work is being done. Through this, we can decide how our website should going on to look before going though the process of making it.
A skeleton screen will show our visitors what they can expect and where. Although it does not provide all the information about our website to the user but it allows people to know in some milliseconds where they should shift their focus. As soon as they get the actual information, they are already looking at the right place.
Sometimes it is executed correctly but they do not even realize that they are looking at the Skeleton screen. The idea behind the skeleton screens is that the site could come up immediately as the brain registered something being on the screen and by the time, he finds his focus and words on the screen.
These skeletons screens can be used in programs all the time. They can be used on the websites as well as applications so that we could give the perception that the program is faster than actually.